Good news, folks – I replayed GoldenEye, and it’s still great.
But twenty years ago we weren’t expecting anything from GoldenEye. As much as it is now revered as a platinum-coated classic, Rare’s stealth-’em-up appropriately came out of nowhere. Hopes were not high for a movie license, yet Rare and Nintendo’s magic created a game that defined console shooters for a generation.
The genius of GoldenEye was in putting you in James Bond’s tux, handing you a silenced PPK and a range of mini-sandboxes in which to use it. This is a Bond simulator, not a video game straining to be a Bond movie.
Nintendo and Super Mario 64’s open worlds were influential. Each mission in GoldenEye comes with multiple layered objectives, but no “right” way to accomplish these. And you get more objectives as you work up through the difficulty levels. “Agent” remains…
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