Source: http://www.gamefaqs.com
Good news, folks – I replayed GoldenEye, and it’s still great.
But twenty years ago we weren’t expecting anything from GoldenEye. As much as it is now revered as a platinum-coated classic, Rare’s stealth-’em-up appropriately came out of nowhere. Hopes were not high for a movie license, yet Rare and Nintendo’s magic created a game that defined console shooters for a generation.
Be Bond
The genius of GoldenEye was in putting you in James Bond’s tux, handing you a silenced PPK and a range of mini-sandboxes in which to use it. This is a Bond simulator, not a video game straining to be a Bond movie.
Nintendo and Super Mario 64’s open worlds were influential. Each mission in GoldenEye comes with multiple layered objectives, but no “right” way to accomplish these. And you get more objectives as you work up through the difficulty levels. “Agent” remains…
View original post 2,249 more words
It may have been surpassed in the twenty years since its release, but Goldeneye remains a fun game to play. I still say one of my greatest gaming accomplishments was when I beat that insanely frustrating Aztec level on 00 Agent mode.
LikeLiked by 2 people
Kudos to you Red Metal! I remember making it as far as beating Cradle on 00 Agent, but I don’t think I ever completed the Aztec or Temple extra missions!
LikeLiked by 1 person
And the multiplayer is insanely fun. I also love the Time Splitters games they did after Goldeneye.
LikeLiked by 1 person
Yes! TimeSplitters 2 on the GameCube was a solid follow-up by the ex-Rare folks, we played a lot of the multiplayer mode.
LikeLiked by 1 person
I’m currently re-playing now too. But I’m stuck on the level: “Control” Natalya keeps dying haha.
LikeLiked by 1 person
Yeah, I think I hated that level more than Cradle, only because of that bit trying to protect Natalya from the incoming guards!
LikeLike